You agree to it, and you can't undo it, but you decide when to press it. Like the pop ups which ask you to give permissions to apps. The upper limit to be mentored could be shifted to any one of the following:Ī one-time option to say that you don't need to be mentored anymore One thing I would like to stick with though is the grid. If they're a bit off, please suggest some better stats. The point I am making here is that the UC doesn't seem to be really worth how hard it is to get. Better for combat, but bad for traveling/chasing. The IHDPC has a similar charge rate with a significantly higher capacity, similar license req and marginally lower grid. The HFC is a UC with 2/s lower charge rate, similar capacity and similar (0) license req. The higher capacity is an advantage in combat, but a disadvantage in travel due to longer time to full charge. The FC is essentially just a UC with 50 units less capacity and a licence requirement. These 3 are the Fast Charge(FC), the Hive Fast Charge(HFC) and the Improved High Drain(IHDPC) powercells. By similar I don't mean that they are the same, but that they can be substituted with minimal difference. The Ultra Charge(UC) has I think 3 similar powercells. This, of course, is solved by point 1, because older players help the newbs without expecting that review.īut the fact remains that for someone to actually get mentor reviews, they have to almost "station camp" the newbs by sitting at the capitols and catching them as soon as they get out of training. So basically you may get to combat 3 by just following the tutorials and the missions, but still not know even basic stuff like how ship mass works or what standings translate to on the ground. I know many players who never even speak on 100/1 until they're pretty leveled up, and leveling up to combat 3 takes very less time. And it has got to the stage that now asking newbs to /mentor invite is considered "exploiting them" or "farming reviews" by some.Ģ) The limit for being mentored doesn't make sense. Examples I would raise here are ScotiaKnight, JadeNinja, Loser007 and for me personally my guild members, who have helped and mentored me a lot without officially being "mentors" or even being paid in credits or other in game items. There are 2 problems with the mentor system, which I am listing below:ġ) The community helps new players, not just by answering questions but actively helping them, without being official "mentors" or expecting any reward for it. While I agree that making a powercell that doesn't require license and is in about the same class as the Fast Charge limited to confirmed "newb-helpers" is good in theory, the system seems to me to be broken. The prereq to buy it from a station is 40 good mentor reviews. There are, I think 2 problems with the Ultra Charge Powercell.
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